noflame Inviato 11 Luglio 2007 Segnala Condividi Inviato 11 Luglio 2007 Buon download http://us.download.nvidia.com/downloads/nZone/videos/nzm_WIC_WALKTHRU_DX10.mov World in Conflict—Tech Overview It has been known for a long time that World in Conflict will support DX10 and many of its features, but the exact details of these features have been disclosed until now. Here is a quick guide to all the spectacular features and DX10 effects that makes World in Conflict the best looking RTS game ever. Soft Particles One of the great features of DX10 is the Soft Particle effect, which ensures that all the different particle effects (like smoke, explosions and fire) look as realistic as possible. In many games that don’t have this feature, effects like these can sometimes look striped, as if there are a number of two-dimensional objects stacked next to each other. Not so with Soft Particles. The soft particles, or z-feather, make sure that these particle effects act in a realistic manner, as they actually exist in full 3D within the game level. This means that they look and act exactly like the smoke, explosions, etc ought to do in the real world. Global Cloud Shadows Another very interesting graphical feature in DX10 is the possibility to make Global Cloud Shadows. This means that we can have our volumetric clouds moving across the level in actual 3D and cast shadows on buildings, hills and forest in a completely realistic way. The shadows are affected by the shape, volume and thickness of the clouds and as the sky gets filled with more smoke and clouds, the shadows reflect the harshness of the battlefield. Dual Screen The Mega Map is a very useful feature that all players of World in Conflict can utilize. This map gives a grand overview of the battlefield, with full rendering of all the units, their field of vision and all the explosions and action that takes place there. DX10 users, who have two screens, can have this activated at all times on one of the screens, making it easy to switch between the close-up action and the grander view. This is bound to be helpful for any commander who takes his or her role seriously. Volumetric Lighting, “God rays†The volumetric lighting makes sure that we can have some excellent lighting to go on the side of our shadow features. This is very noticeable as we see rays of light, or “god raysâ€, coming through the clouds over the battlefield. It’s a very atmospheric effect that can make even the most intense war scenery look beautiful. ReGarD Elenco ignorati alfonsohuby MACTHEBEST sonik Tiger X/*,steno12,switcher,iAlec Link al commento Condividi su altri siti Altre opzioni di condivisione...
Messaggi raccomandati
Archiviato
Questa discussione è archiviata e chiusa a future risposte.